Greetings-

Connectivism is a theory that was brought about by George Siemens and Stephen Downes that discusses the need for technology and how technology affects the way we live, the way we communicate and most importantly the way we learn. It is truly a combination of many other learning theories and is a type of theory that is needed as we continue to become more digitized in the world. The Social Learning theory in the 1st grade classroom is a very scaled down approach. I try to have the children in the class to observe and work together multiple times throughout a school week, I also have the children try to have discussions with me and sometimes with classmates about the lessons we are working on.

The instructional strategy discussed in the week’s resources was focused on “Cooperative Learning.” Cooperative learning allows students to help each other become more efficient with skills that they themselves may not be as skilled with. I enjoy watching the children work with each other and at times I can see that when the children work cooperatively, that there are times that certain students will learn more effectively from a peer than from me.

I am hoping to look at these theories more in depth this Summer and get to understand them and utilize them in my classroom next school year.

Thanks for stopping by,

Bill

Orey, M. (Presenter). (2009). Bridging Learning Theory, Instructions, and Technology-Social Learning Theories. [DVD]. Laureate Education, Inc.

Pitler, H., Hubbell, E., Kuhn, M. & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Greetings,

Below I am posting a Voicethread that was made in accordance for a Master’s Program Application.

http://voicethread.com/share/1055379

Thanks for letting me share,

Bill

Greetings-

Spring Break 2010 has officially began in NW Ohio, and I for one need the respite to refill the teaching battery for the rest of the school year. Spring Break usually brings in a day or two of “spring cleaning” when it comes to creating new lessons for the rest of the year, but I have not felt the need for that just yet. So instead of sharing a site or a Notebook Lesson, I am going to share some humor (in my eyes at least).

To preface the humor, do you remember this classic commercial?

Now in place of those workers, imagine a world where your administrators were in charge of this commercial. It may turn out to look like the following…

Funny? Yes! Tell me what you think…

Thanks for stopping by,

Bill

Greetings-

Constructivism is a theory of knowledge which argues that humans generate knowledge and meaning from their experiences. Going through my undergraduate degree I really enjoyed reading all about Jean Piaget and his thoughts on this particular learning theory that he helped to mold over the years. Something about this particular learning theory always has made sense to me, maybe because I am not a “by the book” type of person. I could read a textbook over and over and still not have the key concepts internalized into my long term memory. I have always been a person that needs to “experience” my learning. I can read all I want about classroom management, but not until I got in front of a classroom of children staring at me was I able to truly learn how to work with children.

I think that I do a fairly good job of having my students active and engaged throughout the majority of my lessons in the classroom. I know the introduction of a SMART Board has helped with this process, because I feel when you utilize technology into a curriculum, you are appealing to the children of today.

After reading Using Technology with Classroom Instruction that Works and the “Generating and Testing Hypotheses” chapter, I came impressed with the utilization of technology into this realm of education. My students in the 1st grade are not very strong on their hypothesizing as of yet, but I still enjoyed reading the chapter nonetheless. I plan on looking at the web resources listed for this chapter a little more closely in hopes of becoming more aware of how to incorporate educational technology with the older grades, just in case I am moved in the future.

Thanks for stopping by,

Bill

Laureate Education, Inc. (Executive Producer). (2009). Bridging learning theory, instruction, and technology. Baltimore: Author.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Greetings -

This week’s post will be my thoughts and observations on the cognitive learning theories and the relationship between them and the education world. After reading the course text Using Technology with Classroom Instruction that Works for this week’s assignment I came away with a couple of ideas and plans that can be utilized in my classroom.

I thought the chapter discussing summarizing and note-taking was particularly interesting and useful to me as an educator. This is because with 1st graders in my classroom I very rarely get to cover the importance of these helpful tools to the older student. I know that when I was in high school, I would have greatly benefited from a teacher who would have taken the time to shown me the ins and outs to taking copious notes and summarizing them in an effective manner. Summarizing a text book effectively can help tremendously to the high school and college student (this is speaking from my lack of experience in my school days). I can see the use of wikis being a positive experience for the students. The introduction of technology into the realm of note-taking will surely get the students a little more interested in the curriculum at hand.

The chapter on “Cues, Questions, and Advanced Organizers” was an interesting read as well. I have used many organizers before to help my students with their in class writing assignments to help them build their writing skills. Some of the advanced organizers mentioned in the text would not be age appropriate for my students, but I can see how they would be beneficial to the older student. The use of cues and questions is nothing new to me, since I use these both daily in the classroom to help the children’s learning. I believe that the use of these cues and questions help to build a foundation of learning in the minds of students.

Thanks for stopping by,

Bill

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Laureate Education, Inc. (Executive Producer). (2009). Bridging Learning Theory, Instruction, and Technology. [DVD]. In Designing curriculum and instruction. Baltimore: Author.

Greetings-

Today’s post comes on the glorious day that is also known around the world as Pi Day. A celebration for the infinitely non-repeating irrational number that was discovered in 1706 by William Jones. In honor of (3.1415926535…), I have a special math related web review of a site that has aided many of my students in the learning of key math facts over the years. Arcademic Skill Builders is a site that was brought to my attention about two years ago through the magazine Scholastic Instructor. On the site’s About Us page, they describe their intentions with the site as, “Arcademic Skill Builders are online educational video games that offer a powerful approach to learning basic math, language arts, vocabulary, and thinking skills.”

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Home Page

At that time (2008) it was a site that was just getting its start on the web and had a handful of online single-player and multi-player games pertaining to the basic operations (addition, subtraction, multiplication, and division). Along with these, there were some language arts games working with verbs, antonyms, synonyms, etc. It had been some time since I visited the site and after taking a look at it this morning before starting this web review, I came away impressed with the addition of more game choices and the quality of the curriculum they chose to add (ratios, integers, geography, vowel sounds).

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Example of Game Selcetions

The site features a single-player mode that will allow students to work on the facts at hand in a competitive-free environment. Whereas the multi-player mode (my students’ preferred choice) allows players from around the computer lab, or around the world, compete in a race of facts & questions.

skill2

Drag Race Division

As with all of the posts that will be listed on this Blog, the site above is listed and categorized within the Moodle Companion Site. At the end of each post I will be listing exactly where to find this resource within the Moodle Companion Site.

{Box 3 – 1st Graders} ~ {1st Grade Resources}
Arcademic Skill Builders – Math/Language Arts

Please share your experiences with this resource in your own classroom with all of us in the comments section!

Thanks for stopping by,

Bill

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